Chill Pill ; Your Stress Management made Fun

Chill Pill is a stress-management game that blends interactive gameplay with self-care education. Players complete a survey to identify personal stressors, which shape in-game challenges. A bunny avatar uses tools like meditation and exercise to overcome stress-based obstacles. Guided videos and feedback screens provide actionable insights, making the experience both engaging and supportive of emotional well-being.

Duration

6 months

My Role

Game Designer, Graphic Designer

Softwares Used

Illustrator, Java Script game library Phaser, php, Tileset

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To embed a Youtube video, add the URL to the properties panel.
RESEARCH PROCESS
DESIGN DECISIONS
CONCLUSION + LESSONS LEARNED

Future iterations + what would I like to change

1) Successfully implemented the core gameplay concept: a survey-based system that personalizes the experience by identifying a player’s main stressor and generating a corresponding level (e.g., overthinking bubbles that blur vision). 2) Core mechanics such as meditation as a coping mechanism, motivational content, feedback after gameplay, and persistent progress through MongoDB Atlas demonstrate the foundation of an interactive mental-health-focused game. 3) The project highlights how survey responses can dynamically influence gameplay mechanics, showing strong potential for personalized and adaptive game design. 4) Future development would include multiple stressors with unique enemies and coping tools, additional levels, collectibles, rewards, and more complex gameplay systems to improve engagement. 5) Further improvements could focus on enhanced UI controls (sound, brightness), more diverse coping activities, and a potential multiplayer mode to encourage collaborative stress management.
RESEARCH PROCESS
DESIGN DECISIONS
CONCLUSION + LESSONS LEARNED

Future iterations + what would I like to change

1) Successfully implemented the core gameplay concept: a survey-based system that personalizes the experience by identifying a player’s main stressor and generating a corresponding level (e.g., overthinking bubbles that blur vision). 2) Core mechanics such as meditation as a coping mechanism, motivational content, feedback after gameplay, and persistent progress through MongoDB Atlas demonstrate the foundation of an interactive mental-health-focused game. 3) The project highlights how survey responses can dynamically influence gameplay mechanics, showing strong potential for personalized and adaptive game design. 4) Future development would include multiple stressors with unique enemies and coping tools, additional levels, collectibles, rewards, and more complex gameplay systems to improve engagement. 5) Further improvements could focus on enhanced UI controls (sound, brightness), more diverse coping activities, and a potential multiplayer mode to encourage collaborative stress management.

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